Jendrik Illner

Rendering Programmer at Sony Santa Monica Studio

Contact

Latest Projects

God of War

I joined the team towards the end of production and contributed significantly to shipping the game at a high quality. My primary responsibilities included GPU crash debugging and optimizing both CPU and GPU performance. Additionally, I provided technical support to other teams to help them achieve their project goals.

video game image god of war show the main characters
video game image frosbite show a hand

Frostbite Engine

Serving as a Rendering Engineer in the EA Central Technology Team, I worked closely with the Frostbite team and associated groups to develop the next-generation rendering backend. I played a key role in implementing new API features across platforms, improving test coverage, and creating methods for automated performance regression testing.

Dead Space

I collaborated with the team to investigate and resolve streaming performance issues on PC and Xbox Series X. I conducted in-depth analysis and profiling of game and engine performance to identify bottlenecks and areas for improvement. I implemented targeted solutions to enhance performance.

video game image god of war showing the black space
video game image farcy showing the characters

Far Cry 6

As a Rendering Technical Lead, I oversee graphics engine development across multiple studios. I am responsible for designing and implementing an engine architecture that aligns with modern rendering APIs and the latest hardware advancements.

About

Currently a Senior Staff Rendering Programmer at Santa Monica Studio, where I brought the epic visuals of God of War Ragnarök to life, crafting an unforgettable player experience.

Formerly at EA, I sharpened my skills on the cutting-edge Frostbite engine, and at Ubisoft Montreal, I spearheaded the next-gen graphics for Far Cry 6 as the Technical Lead on the Dunia engine.

Jendrik Illner picture

Education

🎓 Master Game Technology, 2015
NHTV Breda

🎓 B.Eng International Game Architecture and Design, 2010
NHTV Breda

Interest

🕹️Engine Design
🕹️Optimizations
🕹️GPU based Pipelines

Contact me

Newsletter

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Graphics Programming weekly - Issue 350

Summary of the articles of the week of July 28, 2024.

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Graphics Programming weekly - Issue 349

Summary of the articles of the week of July 21, 2024.

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